Sometimes the "Exit Game" option even disappears, requiring players to force close the program from the desktop. Players can frequently get trapped in odd loops, where the game prompts players to make a move when they can't, while not allowing them to pass or move forward. Sometimes gameplay elements can pop up awkwardly and won't leave, with the rest of the game taking place on top of or under that layer. Things get even worse on the technical side. Those are just a few of the design problems. Also, the in-game camera can be unwieldy, often blocking game pieces and hiding options. The tutorial barely explains the mechanics, taking for granted that players should already be somewhat familiar with the board game. Right from the opening tutorial, things start to fall apart. Plagued by various bug, glitches, and just plain poor design, the most challenging thing Blood Rage has to offer is actually completing a match. Unfortunately, that's about the only thing good that can be said about the game in its current form. The visuals of Blood Rage are crisp and colorful, and the virtual miniatures are exceptionally detailed. Now, I either want a REALLY good, in-depth world and story-line so it's more like reading a good book when I'm playing, or I want the game to be more of a mechanism allowing a competition between 2 or more other PEOPLE.If there's one thing that can be said about this board game's switch from physical to digital, it's that the game looks good. I got over all of that about 20 years ago with video games. You basically work your way through it, brute-force, with your only real reward being the ability to see what's in the next scene. Playing against the computer means you're just memorizing patterns to use which defeat whatever pre-programmed AI is in the game for given scenes. Without the "human factor" of playing against real, live opponents - I just get bored pretty quickly. It's really only the multi-player features that keep me interested in most 1st. I agree it beats having nothing, but that's pretty lame. So essentially, they're saying Mac users got short-changed, once again, by only releasing this "campaign edition" that lacks multi-player capabilities, vs. you need more free HDD space, need more system memory, etc. a core component such as CPU is insufficient, or currently incompatible but due to a resolvable issue i.e. It should automatically change the "Buy" button to something indicating your system either is completely incompatible i.e. Everything from exactly which GPU, how much graphics memory, how much system memory, how much free HDD space, etc. My copy of OSX 10.7 should be able to read what apple hardware I am running on. You are using a digital distribution method, one that stems from the iOS AppStore! Yes there are many, many more Mac configurations than iOS devices, however the same ideas should still be functional. Lastly I also agree with several of the users that complain about having to check system requirements. Apple has really lagged behind updating things like OpenGL, but with Lion they seem to be playing catch up and paving the way for more native games. Mac OSX has plenty of technologies for a solid native gaming environment, but Apple has yet to really focus on courting game developers to OSX. I really wish game developers would stop tossing their games to ASPYR to wrap in some emulation of DX. Purchasers are strongly encouraged to double check their system requirements before purchasing. RAGE: Campaign Edition is $39.99 on the Mac App Store and weighs in at nearly 13GB. Priced at $39.99, the well-reviewed post-apocalyptic shoot-em-up has some hefty system requirements, asking for at least OS X 10.7.2 and an Intel Core 2 Duo and a long list of graphics cards - most significantly, however, integrated video chipsets are not supported. Potential purchasers should note that the game is titled the "Campaign Edition" because it only includes the single player campaign, not the multiplayer components. The game plays out in a world similar to Mad Max and the like, with the player fighting enemies, making allies, and trying to find his place in an utterly wrecked planet. The player awakens after being frozen in cryo-stasis without any memory of who he is or what he is supposed to do. The game takes place more than 100 years after the impact of an asteroid destroys most life on earth. The latest top-shelf game to hit the Mac is Id Software's RAGE, which has gone live both on the Mac App Store and on publisher Aspyr's GameAgent online store. As the Mac becomes more popular, the arrival of A-List titles to the platform is beginning to become a more common occurrence.
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