Dressing up as an NPC when invaded became a fad thanks to the hiding in plain sight video. Unexpected kindness or silliness is the common theme in just about anything that becomes popular in the Dark Souls community. The only way to convene a sunbros meeting is with synchronized sun-praising. At this point, we've been beaten down so many times we think everything that moves in the game is out to kill us, so encountering an outright helpful NPC is shocking. "Without waxing too poetic about my man-crush for Knight Solaire, let me just point out that he is the first person players encounter who is truly nice to us for no reason other than that he is a friendly fellow. When asked why they praise the sun in a Reddit thread, MightySquidWarrior gave the following interpretation: He’s a consistent presence of support and friendship throughout an otherwise lonely journey. He can be summoned as a companion during the next boss fight and several others throughout the game. Solaire, by contrast, immediately offers to help you. Up until running into him in the Undead Parish, you’ve been beaten up, beaten down, and mocked by environment and NPC alike for the curiosity that other games used to laud you for. Solaire is the first Warrior of Sunlight that the player meets several hours into Dark Souls. Source: ThePruld on YouTube (opens in new tab) Miyazaki knew that his movement would need a champion in order to survive. It existed in Demon’s Souls only as contraband, going mostly unnoticed. Up to this point, praising the sun had been met with little recognition. Thus, the Warriors of Sunlight were born. To spread his holy message, he needed a prophet. So naturally, with I was determined to use it."Īfter successfully smuggling the pose into Demon’s Souls, Miyazaki was determined to bring it with him to Dark Souls. Of course I told him I'd get rid of it but I secretly kept it in the game. When I presented the game to the rest of the company, I showed them that pose and one of the higher ups told me it just wasn't cool enough. During Demon’s Souls, that was a holy sign. "That pose actually carries some significance for me. In the Dark Souls Design Works (opens in new tab) set of interviews, originally only published in Japanese, Miyazaki explains how the gesture arrived first in Demon’s Souls and later in Dark Souls: It’s an uncommon gesture in Demon Souls, used only when a character casts a miracle while wearing the Ring of Sincere Prayer. In Demon’s Souls, praising the sun only makes a guest appearance and isn’t referred to as “praising the sun.” Just like the rest of Dark Souls lore, it’s been there longer than anyone knew to look for it. In a 2015 interview with The Guardian, he explains how he took over the failing project: It’s commonly considered Hidetaka Miyazaki’s original creation that led to its popular Dark Souls offspring, but the genre, and the sun gesture with it, might not exist at all without Miyazaki’s rebellious spirit. Early lightĭemon’s Souls was the foundation for the mechanics that we now think of as the souls-like genre-abstract multiplayer, maddeningly opaque lore, and soul-crushing difficulty. This cultural takeover, the permeation of celebration through a game that intentionally restricts communication, is all according to Miyazaki’s grand design-and it began long before the kindling of the first flame. Chances are you’ve seen it in an all-caps Reddit comment, scrolled past the ‘praising intensifies’ gif somewhere on Twitter or Facebook, or watched convention-goers praise the sun for photos like it was the new planking. You don’t need to have played Dark Souls to be familiar with praising the sun.
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